cTween : Tweening at it's core.
February 5, 2009 by jared

Point A to Point B in 2 seconds
cTween.to(mc, {x:400, y:200}, 2);
Call a function when tween is done
cTween.to(mc, {x:200}, 2, doSomething);
Custom easing
import fl.transitions.easing.*;
cTween.to(mc, {alpha:0, y:200, ease:Bounce.easeOut}, 5);
Not another tween engine
Most other tween engines out there are feature packed with stuff, most of it seldom used. All I wanted was a simple and clean way to tween and I was pretty sure it could be done with a lot less code. cTween is a lightweight no nonsense tweening engine that performs only core tweening operations. If you’re looking for feature packed stuff, cTween isn’t for you.
C is for Simple
Download the sample.
Check out the (really short) code. (v1.0)



Awesome!
[...] Utilizes cTween [...]
[...] cTween 1.0 : Tweening Engine [...]
Seriously awesome man. The tweening is so smooov.
Probably the lightest tween engine that exists! Would be great if you could specify the starting and ending parameter….
i’ve actually modified the class to cater start and end parameters.. just a tiny change, will put it up soon.